3/29/19

Top 7 Highest Paying URL Shortener to Earn Money Online 2019

  1. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  2. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  3. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  4. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  5. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  6. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  7. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

The Seventh Link: Summary And Rating

The game manual featured some fairly modest hand-drawn art.
           
The Seventh Link
Canada
Oblique Triad (developer and publisher)
Released 1989 for Tandy Color Computer 3
Date Started: 16 December 2018
Date Ended: 16 March 2019
Total Hours: 22
Difficulty: Medium-Hard (3.5/5)
Final Rating: (to come later)
Ranking at Time of Posting: (to come later)
      
Summary:

Inspired graphically and thematically by the Ultima series, The Seventh Link is probably the most extensive and full-featured RPG for the TRS-80 Color Computer. A single starting character ultimately enlists a group of allies of different races and classes on a quest to save their planet from a black hole at its core, about to break its containment. Solving the quest will take the party through dozens of towns across multiple planets and through multiple large, multi-leveled dungeons. Although the game gets off to a slow, grindy start, character development is rewarding and the tactical combat system (drawn from Ultima III) is the most advanced seen on this platform. The problem is that the game's content is not up to its size, and not enough interesting stuff happens while exploring the enormous world.
          
****
       
I never like giving up on games, and I particularly don't like when I know the author is reading (I'm frankly not sure it's ever happened before). But in several months of trying, I simply haven't been able to make any decent progress in The Seventh Link. That doesn't necessarily mean I don't like it. If I was a Tandy Color Computer 3 owner, I'm sure I'd prize the game and play to the very end. The problem is that as a blogger, I have to be able to justify my playing time with material. If I spend four hours in a dungeon and all I can say is I killed a bunch of enemies (showing the same combat screens I've shown before) and gathered some gold, it's hard to countenance that time.

In some ways, The Seventh Link is the quintessential 1980s RPG. It offers a framing story with more detail than appears in the game itself, sticks the player in a large world that the player has to map if he's to make any progress, and features a lot of combat. In mechanics, it's as good as any of the early Wizardries or Ultimas.

Unfortunately, Link was the last game I encountered before leaving the 1980s, and I'd just spent a decade mapping featureless dungeon corridors. It's not its fault that it's last; that's just the way it happened. And by the time I got to Link, I just couldn't do it anymore. I couldn't--I can't--play a game that's just a few dozen 20 x 20 dungeon levels full of combats. The Bard's Tale and its derivatives drained that battery.
          
I never figured out anything to do with the pillars.
        
This is the 90s, and gamers are demanding more interesting content in their game worlds. We want NPCs, special encounters, puzzles, and other features in those dungeons, at regular intervals. We've decimated forests in our consumption of graph paper; we're ready for automaps. Ones that don't require us to find a spell first. 

Despite investing a fair number of hours into the game, I really didn't accomplish much. I explored the surface of Elira, visited each of its towns to assemble a party, and mapped 4 of 13 levels of one dungeon. There were at least 9 more dungeon entrances on Elira alone, some of which would have taken me to teleporters to three other planets and their own towns and dungeons. I would have found a final party member, a female ranger named Starwind, on the planet Dulfin. Others dungeons would have led me to power packs and the places where I needed to install them to save the planet. I still don't know where I was to find the other spells. From hints in an old disk magazine, I learned that the maximum character level is 25 (my main character reached 8) and that one of the planets has a store where you can buy potions that increase attributes, serving in the role of Ambrosia from Ultima III.
           
One of the few lines from an NPC. Alas, I will probably never explore Selenia.
       
My GIMLET is naturally based on an incomplete picture of the game:
         
  • 4 points for the game world. The sci-fi origin story is fairly original, and well-told in epistolatory fashion, although it fails to explain a number of aspects of the world (e.g., why are there settlements on other planets). While the player's role is somewhat clear, it's less clear where he came from, how he got started on this path, and whether he understands his role.
  • 3 points for character creation and development. The selection of races and classes is familiar but not entirely derivative. There's nothing special about character creation or the development and leveling process, but they're reasonably rewarding. I don't know if the level cap would have caused any issues or if you finish the game well before reaching it.
  • 3 points for NPC interaction. The game has a better system than it uses. You learn a few things from NPCs, but there are hardly any NPCs that say anything to you. Expanding that number would have resulted in a richer, more engaging world. I do like the Ultima IV approach to assembling your party by finding members in the towns.
  • 2 points for encounters and foes. The monsters are mostly derivative of other games (though I like the explanations for their names here: the ship that populated the planet had Tolkien fans on it), and I didn't really experience other types of encounters.
  • 4 points for magic and combat. The tactical combat screen is about as good as Ultima III, but with fewer spells.
          
On Level 3 of the dungeon, I met an enemy called "Floating Stars."
       
  • 3 points for equipment. You can get melee weapons, missile weapons, armor, and adventuring equipment like torches and keys. Various sites hint at more advanced items like rods and gems of seeing. The selection of stuff is a little paltry in the traditional Ultima style.
  • 5 points for the economy. It lacks a certain complexity, but money is certainly valuable. You almost never have enough keys, for one thing. Healing, torches, equipment, and leveling up consume gold fast, and it sounds like the shop on Dulfan would have served as an endless money sink for any extra you could accumulate.
  • 2 points for a main quest with no side-quests or quest options.
  • 4 points for graphics, sound, and interface. Almost all of that is for the interface. It adopts the Ultima standard of one key per action, which ought to have been mandatory as far as I'm concerned. Graphics are functional but sound sparse.
          
I never quite got used to the perspective. That lava square is only one square in front of me.
         
  • 2 points for gameplay. It gets a bit for nonlinearity and a bit more for the moderate-to-challenging difficulty. But it's not very replayable and it's way, way, way, way too big and too long.
            
That gives is a final score of 32, which is hardly awful for the era. It's actually the highest score that I've given to the platform. The only things that stop me from finishing it are the number of hours it will take and the number of other games on my list.

The Georgetown, Ontario-based Oblique Triad was a mail-order developer and publisher, co-founded by Jeff Noyle and Dave Triggerson. The name referred to the decorative bars on the top of a Color Computer. Mr. Noyle used to host a page (available now only on the Internet Archive) with links to their games, which included a pair of graphical adventures called Caladuril: Flame of Light (1987) and Caladuril 2: Weatherstone's End (1988); a strategy game called Overlord (1990); an arcade game called Those Darn Marbles! (1990); and a sound recording and editing package called Studio Works.
          
Caladuril, the company's first game, is a decent-looking graphical adventure.
         
With the Color Computer in serious decline by 1990, Oblique Triad shifted its focus to specializing in sound programming, and both Noyle and Triggerson have associated credits on Wizardry VI: Bane of the Cosmic Forge (1990) and Wizardry: Crusaders of the Dark Savant (1992). I haven't been able to trace Triggerson from there, but Noyle got a job at Microsoft in 1995 working on Direct3D, DirectX, and DirectDraw and remains (at least according to his LinkedIn profile) there today. He also has a voice credit for a Skyrim mod called Enderal: The Shards of Order (2016).

Mr. Noyle was kind enough to not only comment on one of my entries, but to take the time to create overworld maps to speed things along. I'm sorry that it wasn't quite enough, but every game that I abandon stands a chance of coming back when circumstances are different, and I'll consider trying this one again when I feel like I'm making better progress through the 1990s.

Toy Fair 2012: Bicycle Jacked Up!





Bicycle is integrating playing cards with QR tech to create some neat twists on War, Hearts, and Solitaire

- Posted using BlogPress from my iPhone

Guild Master Gaming 2018 Review And Looking Ahead At 2019


First and foremost, I want to tell everyone reading my articles, thank you. I am humbled by the support I have received.

2018 was a year of amazing, and a little surprising, growth for Guild Master Gaming and for me. So much of this is because of the wonderful support I have received from all of you who take the time to read what I create. I sincerely thank everyone who reads my articles here or on other sites.

Guild Master Gaming started in 2012 as a place for and about tabletop games. It is still a mainstay for the articles that are published here. Since then, readers have expressed an interest in other areas that are part of their fandoms. This year I embraced more of those areas and the response has been amazing.

One area that I take pride in is that I've made it a point of not writing rants or attacks and will continue to keep that standard.

Tabletop Gaming and Game Reviews

Games are a mainstay of Guild Master Gaming and will remain so. Moving forward I will continue to include articles and reviews about the games, hobbies, people, and places involved. Along with the writing I have participated in a couple of conventions and conferences this past year and I will continue doing that.

I enjoy games and will continue writing about them for Guild Master Gaming and other outlets. This has included board games and role-playing games. This past year I was able to review some settings, adventures, and found out more about the industry and larger community. I've had more authors and developers who have recognized your support of the gaming community as readers. Please, if you hear about something through an article I've written, let the developer or the outlet you are getting it from know the source.

Over the past couple of years, I've had the opportunity of being on panels and presentations at SaltCon, FilmQuest, and with the League of Utah Writers. I will continue to be on panels to share information about the gaming community and additional areas of interest.

I'll share what I learn from being able to share space with others involved on the panels and conventions. If you see me at a convention taking notes, it is so I can share what I'm learning.

Books and Movies

I have been writing more reviews of movies and books because of expressed interest from people I have met at conferences and through social media. I've been reviewing entertainment that is along the same genres as games. I have published some reviews that are about more mainstream books and movies. However, I have focused on movies that are more likely to be at genre film festivals.

Most of the books I've reviewed are from newer authors and/or smaller publishing houses. I like doing these because, just like the independent game developers, this is providing a broader view of what is available.

I have had good responses for the reviews.

Events and People

There have been articles about the people I meet who are a part of the community. There has been an expressed interest in learning about the people who are involved in the larger community of gaming, authors, artists, etc. I'm working on doing more articles that are written by people in the community or highlighting what they are doing.

A Personal Note

This year I had my first piece of fiction published. That was a learning experience and I'm proud of the work. I also won an award for a review I wrote. There are more of these types of projects scheduled for the upcoming year.

Reviewing 2018

Guild Master Gaming has grown. I always feel awkward saying what the numbers are, but I've had some people asking about them. At the time of writing this article, Guild Master Gaming is closing in on 300K pageviews. The number will either be passed by the end of the month or the first part of January. Across the social media platforms there are over 500 readers watching for new articles.

Readers are from all around the globe. There have been visitors to the blog from over 150 countries and 60 countries that have readers every month.

Please Help Me

Moving forward into 2019 I want to bring you what you are interested in. I keep finding that what others ask about are interesting to me also and it keeps writing these articles fun.

Please let me know what you are interested in. If I know about it, or can find out more, I will write about it. I have also published articles others have written that are responses to articles published here or expand on something I have written.

If there is something you would like to share through Guild Master Gaming, please let me know. This site doesn't make enough money to pay for articles, but I'm willing to share applicable, well-written articles.

If you just like reading my articles, I appreciate your support. If you do like what you read, mine or another person's work, please share it.

Again, thank you.

Sincerely,

Daniel Yocom

If you have a comment, suggestion, or critique please leave a comment here or send an email to guildmastergaming@gmail.com.

You can also join Guild Master Gaming on Google+, Facebook, and Twitter(@GuildMstrGmng).


3/28/19

GTA V - The Spiderman Mod By JulioNIB


This is The Spider-Man script mod by JulioNIB, at this moment it's under development and it's accessible to Patreons only :)








I'm using videos of the Spiderman game for PS4 as inspiration for this mod. so far i made:

-Rip off passengers from vehicles, bikes and helicopters
-disarm targets feature

-web rodeo attacks
-web blossom attack
-web swing with lot of variations in animations and ending animations, i plan to add even more
-web zip to target
-hanging upside down pose
-hanging on side of poles
-idle poses
-wall climb/run (beta)
-web grab and attach targets
-web grab and thrown vehicles
-melee attacks
-special melee attacks
-special melee attacks with web

What i want make until release:

-Add gadgets and special powers based on PS4 game
-Add more web swing animations
-Add more special melee attacks
-Improve wall climb and add wall crawl
-Add spider sense
-Add random crimes around the city
-Add HUD
-Make enemy and ally feature
-Add custom web models to use in web grab feature (almost done)


Download options

Download (WIP 4 - Actual version)
Download (Prerelease 3)



***
If you want share or make videos of this mod, please use the following link as reference in description: https://gtaxscripting.blogspot.com/2019/03/gta-v-spiderman-mod-by-julionib.html

Thanks
***

Installation:
This mod uses OpenIV Package Installer, see how to install here

You NEED UPDATED ScripthookVDotNet installed and working to run my mods ;)



Hotkeys


Ctrl+N - Show mods menu

Right click - Web swing, hold to keep the web swing for long time, hold S to go slower, hold W to go faster
Ctrl + Right mouse button - Web swing/zip to target position or entity (if target its a ped, it will perform a special melee attack)
Left mouse button - Melee attacks, press multiple times to perform a combo with two punches and one special melee attack

E - Change special attack
Hold E - Show special attack selection HUD
R - Attack with special attack
Hold Q - Grab target
Release Q - Attach grabbed target in the targeted position or entity

Press Left mouse button while holding a Ped with Q to perform a push and melee attack
Hold Left mouse button while holding a Vehicle with Q to perform a spin and thrown attack
Ctrl - When in top of a lamp pole, press Ctrl to go to upside down pose

Space - Jump, it also can be used to cancel web swing/zip to target and the hang upside down pose
Ctrl while stopped - Change idle pose and turn on walk mode
Shift - Turn on sprint/run mode

Ctrl + Left Mouse button - Use Web Rodeo attack if target is available
T - Disarm target
Left mouse button (when attached to helicopter or over a car and aiming to the passenger) - Rip off passenger

Obs.: To use Web Rodeo attack spinning a ped, hold Q to grab the ped, then hold Attack button, the crosshair will change from White (Simple attack) to Yellow (Ground Web Rodeo) and finally to Red (Air Web rodeo), release Attack button to perform the attack.

You also can aim at a Web Rodeo entity, hold Q to grab it and then hold attack to "Web rodeo" it, if you set a target before hold Attack, the attack will be against the target.


You can change the hotkey in the self-generated .ini file or in the Controls option in the mod Options menu

Controller
Hold left and right shoulders (in vehicles hold right and left triggers and press DPad Right) to show mods menu




Credits

JulioNIB
ASI Loader + ScripthookV by Alexander blade
ScriptHookVDotNet by Crosire

Screens






















PzU Screenshot Of NSU's Mission

NSU's mission he has been working on for the past 3 weeks. There is much to learn in order to get the first mission playable for you all. This screen grab is taken in the Editor and not in game, hence the poor texture quality.

Two New Games, Freshly Squeezed And Uncovered

Two new games that I've been working on for many years in various versions are finally being offered to the public.

Citrus has been announced as an October Essen release from dlp-games.  It was a pleasure to develop the game further with designer/publisher Reiner Stockhausen, and I'm excited to finally have one of my games illustration by Klemens Franz, who I met for the first time in Essen.  In fact, I showed the prototype to him there, and I owe it to him for recommending it to Reiner.

Artifact, which made it to the final round of 6 in the 2009 Hippodice Competition, will also debut in October in Essen, this time from White Goblin Games. This game has also had a long development time and was my first collaboration with friend Bernd Eisenstein.

Unfortunately, I won't be attending Essen as I'm spending the year with my family in North Carolina. But I'll be there "in spirit" with the release of Citrus and Artifact! The stories behind the development will be posted on BoardgamegeekNews in the next weeks as well as here on this blog.

3/27/19

Game Of Thrones" Tattoos

Pictures An Incredible Three-Eyed Crow | 31 Incredible "Game Of Thrones" Tattoos

design tettoo games

This Tattoo game Design Gallery From Pinterest And Pinspire Pictures

3/26/19

Homeworld Remastered Collection Game Free Download Full

Homeworld Remastered Collection Game Free Download Full








About This Game

Experience the epic space strategy games that redefined the RTS genre. Control your fleet and build an armada across more than 30 single-player missions. Choose unit types, fleet formations and flight tactics for each strategic situation. Utilize advanced research to construct ships ranging from light fighters to huge carriers and everything in between.

The Homeworld games have been painstakingly re-mastered with key members of the original development team and taking critical influence and assistance from the passionate fan community. The Homeworld Remastered Collection introduces Relic's acclaimed space strategy games Homeworld and Homeworld 2 to modern players and operating systems using the newest sophisticated graphics rendering technology, plus a fully remastered score and new, high fidelity voice recordings by the original actors.

As a free bonus, this collection also includes original, non-remastered versions of Homeworld Classic and Homeworld 2 Classic, preserving the purest form of the original releases with compatibility for modern operating systems.

By purchasing Homeworld Remastered Collection, you'll also receive free access to the Homeworld Remastered Steam Multiplayer Beta at the time of release. The competitive multiplayer modes for both Homeworld and Homeworld 2 have been combined into one centralized mode that will allow you access to content (races, maps and game modes) and improvements, features and technology from both games, allowing you to play unlimited competitive multiplayer space battles on an epic scale.


Key Features:


  • Build and battle with more than 100 space ships 
  • Updated high-res textures and models 
  • New graphical effects 
  • Support for HD, UHD, and 4K resolutions 
  • New audio mix using original source effects and music 
  • Cinematic scenes recreated in beautiful high fidelity by original artists 
  • Mod support and mod tools 
  • Bonus archival versions of Homeworld Classic and Homeworld 2 classic, preserving the purest form of the original releases with compatibility for modern operating systems 
  • Access to the Homeworld Remastered Steam Multiplayer Beta beginning February 25: play Homeworld races against Homeworld 2 races with up to eight players on 23 maps, plus brand new game modes



System Requirements


MINIMUM: 

Graphics: NVIDIA GeForce 8800 GTS (512MB) / ATI Radeon HD4800 (512MB) 
Hard Drive: 20 GB available space 
OS: Windows Vista 
Processor: 2.2GHz Dual Core Processor 
Memory: 1 GB RAM


RECOMMENDED:


Graphics: NVIDIA GeForce GTX 560 / ATI Radeon HD 5850 (1GB VRAM) 
Hard Drive: 20 GB available space 
Memory: 4 GB RAM 
OS: Windows 7 
Processor: 2.3 GHz Quad Core Processor





IBM PCjr. Upgrades Part 2

When I first received my IBM PCjr. back in 2013, I was able to discuss most of the readily-available upgrades for the system that existed at that time.  https://nerdlypleasures.blogspot.com/2014/03/ibm-pcjr-upgrades.html  Now, almost six years later, we have some new upgrades available.  Let's see what modern conveniences can do for a 35-year old computer system


Read more »